THE OUTSIDER AND RUNES: ARTIFACTS OF POWER AND CONNECTION
I. PHYSICAL PROP ERTIES: ANATOMY OF THE RUNES
[From in - game descriptions & lore] :
**Composition **: Runes are carved from the bones of whales (referred to as "leviathans"):
- Specifically from dense sections of whale skeletal structure
- Distinguished by their ivory- white color with dark veins
- Often worn smooth from handling
- Emit a faint purple-blue luminescence when activated
Core Design: Each rune features:
- The Outsider's Mark carved as the central symbol
- Additional arcane patterns around the edge s
- Sometimes wrapped in wire, cloth, or leather bindings
- Typically palm-sized, though variations exist
***[From visual design elements]* **:
- Audiovisual Identity: Runes have distinctive sensory properties :
- Emit a unique otherworldly "singing" sound audible to those with Void sensitivity
- Produce faint vibrations when touched
- The singing intensifies when multiple runes are gathered together
- This sound helps players locate them in gameplay
II. METAPHY SICAL NATURE: VOID CONDUITS
***[ From The Heart's re velations & in -game texts] ***:
Cosmic Function: Runes serve as conduits between dimen sions:
- " Each rune is a piece of the Void, a fragment caught between our world and theirs."
- "They sing across the boundaries of worlds."
- " The whales sing in the dee p, and the runes carry their songs."
Energy Storage: Runes function as repositories of Void energy:
- " Ancient energies reside within the carved bone."
- " The power of the Outsider, crystallized in bone."
- Acts as a physical battery for supernatural forces
[From The Outs ider's explanations] :
- Direct Connection: The Outsider explains to Corvo:
- "Seek the ancient runes bearing my Mark in the lonely places of your world and at shrines raised in my name."
- " These runes will grant you powers beyond those of other men."
- " To the one who bears my Mark, these runes reveal their secrets, leading to powers no other man possesses."
III. HISTORICAL CONTEXT: ANCIENT ORIGINS
[From archaeological lore & collectible texts]:
Prehistoric Usage: Runes predate the Empire by thousands of years:
- " A thousand years ago there was another city on this spot. The people carved the bones of whales into runes."
- Ancient civilizations used similar carvings for rituals long before The Outsider's current form
- Archaeological discoveries show consistent symbols across millennia
Cultural Continuity: Despite the Abbey's persecution:
- Rune carving traditions passed secretly between generations
- Similar designs appear across all Isles despite geographical separation
- Suggests a shared origin or unconscious influence from the Void
[From museum artifacts & scholarly notes]:
- Sokolov 's research notes document finding rune-like carvings in:
- Ancient burial sites on Gristol
- Pandyssian expedition artifacts
- Underwater ruins predating known civilization
- These findings suggest the practice spans both time and geography
IV. RUNE CRAFTING: CREATION PROCESS
*** [From in-game books & environmental details]***:
**Traditional Methods **: Creating a functioning rune requires:
- Whale bone obtaine d through specific collection methods
Precise carving with ritual tools (often made of whalebone themselves)
Specific incantations or focused intent during carving
"Activation" through prolonged exposure to Void -sensitive individuals
Modern Innovations: In the current era:
- Black market dealers sometimes create fraudulent runes
- Industrial processes attempt to mass-produce weaker versions
- Traditional craftsmen maintain higher-quality production in secret
[From Bone Charm Crafting mechanics] :
- Crafting Variations: Gameplay systems show:
- Raw materials determine quality and power
- Carver's skill affects efficacy
- Intent during creation affects function
- These same principles apply to rune creation based on lore, though players only craft bone charms
V. POWER TRANSFERENCE : GAME MECHANICS
[From gameplay systems]:
Gameplay Function: Runes serve as:
- Currency for purchasing and upgrading supernatural abilities
- Collectibles that encourage exploration
- Narrative devices leading players to shrines and Outsider encounters
- Power progression markers throughout the game
Mechanical Implementation:
- Collecting runes provides points to unlock abilities
- More powerful abilities require more runes
- The Heart helps locate hidden runes
- Some runes are placed at story-significant locations
[From power acquisition animation s]:
- Visual effects show Void energy transferring from rune to character
- The Mark glows when absorbing rune power
- Runes disintegrate after their power is fully extracted
- These animations visualize the metaphysical process described in lore
VI. DISTRIBUTION PATTERNS: PLACEMENT AND MEANING
[From environmental storytelling & level design]:
Significant Locations: Runes appear in:
- Forgotten places where "the walls between worlds are thin"
- Sites of tragedy, violence, or emotional intensity
- Near water, especially where whales have been processed
- Hidden spaces associated with secrecy and resistance
Narrative Patterns: Their placement reveal s:
- Areas where the Abbey's influence is weaker
- Underground networks of Outsider worship
- History of supernatural activity in specific regions
- Paths of previous Marked individuals
[From The Heart's commentary]:
- When near runes, The Heart often reveals historical context:
- "Here a man waited for days to murder another."
- "The one who carved this lost his fingers to Abbey torturers."
- These commentaries link runes to emotional or historical significance of locations
VII. CULTURAL SIGNIFICANCE: RELIGIOUS CONTEXT
*** [From Outsider worship practices]***:
Devotional Objects: Beyond power sources, runes serve as:
- Focal points for prayer and meditation
- Offerings left at shrines
- Protective talismans carried secretly
- Symbols of resistance against Abbey control
Ritual Uses: Cultists use runes for:
- Attempting to communicate with The Outsider
- Marking safe locations for fellow believers
- Teaching forbidden knowledge to initiates
- Ceremonial purposes during important events
[From Abbey persecution documentation]:
- The Abbey considers possession of runes a serious offense:
- Punishable by torture and execution
- Grounds for seizure of property
- Evidence of "irredeemable corruption"
- Special Overseer units search specifically for runes
VIII. THE OUTSIDER'S CONNECTION : PERSONAL LINK
[From The Outsider's dialogue]:
Direct Statement s: He explains his connection to runes:
- "Each rune bears my Mark, and with it, a little piece of my power."
- " Through these carved bones, I share a small measure of what I can see and feel."
- "They are fragments of my attention, scattered throughout your world."
Implied Relationship: His comments suggest:
- Runes allow him to maintain awareness in specific locations
- They serve as anchors for his consciousness
- Their distribution creates a network of his influence
- He experiences some connection to those who handle them
[From Death of the Outsider revelations]:
- Deeper Meaning: The final game reveals:
- The Mark carved on runes is actually The Outsider's original name
- Each rune contains a fragment of his stolen identity
- This explains their power and connection to him
- Suggests collecting them brings him some form of recognition/remembrance
IX. VARIATIONS AND SPECIAL FORMS
[Fr om collectibles & special items]:
Corrupted Runes: More dangerous variants:
- Those carved with malicious intent
- Runes exposed to corruptive influences
- Those used in dark rituals
- These may cause madness or physical harm to users
Ancient Runes: Particularly powerful specimens:
- Pre date The Outsider's current form
- Contain deeper, older Void connections
- Often larger and more elaborate
- Sometimes found in ancient burial sites or deep ocean locations
[From specific quest items]:
- Special Case Runes:
- Granny Rags' Cameo - a rune carved from a portrait frame
- Daud's personal rune - more powerful than standard types
- The "Twin - engined Rune" mentioned in esoteric texts
- These unique variants have specific properties beyond standard runes
X. SCIENTIFIC STUDY: NATURAL PHILOSOPHY
[From Sokolov & Piero's research]:
Academic Interest: Natural philosophers attempt to study runes:
- Sokolov conducts experiments on their properties
- Measures energy emissions and temperature fluctuations
- Notes their effects on electrical equipment
- Attempts to map their internal structure
Scientific Findings: Research documents indicate:
- Runes have measurable effect s on nearby magnetic fields
- They exhibit impossible properties like negative weight under certain conditions
- Their internal structure changes when observed directly
- They sometimes affect the mental state of researchers
[From Academy journals & notes]:
- Theoretical Models: Attempted explanations include:
- "Trans dimensional resonance theory"
- "Leviathan neural residue hypothesis"
- "Void energy condensation model"
- All scientific models remain incomplete and fail to fully explain rune behavior
The relationship between The Outsider and runes forms a central metaphysical connection throughout the Dishonored universe, linking the cosmic with the material, the spiritual with the scientific. Runes serve as both practical gameplay mechanics and rich worldbuilding elements, demonstrating how the Void's influence manifests physically within the world.
Their dual nature as both scientific curiosities and religious artifacts creates tension between different approaches to understanding the supernatural - with the Abbey seeking to destroy them, cultists venerating them, philosophers studying them, and Marked individuals consuming their power.
The revelation in Death of the Outsider that the Mark carved on runes is actually The Outsider's original name adds poignant significance to these objects - suggesting that in collecting and using runes, protagonists are gathering fragments of The Outsider's lost human identity. This creates a deeply personal connection between these seemingly arcane objects and the cosmic entity they represent , turning what might be mere gameplay collectibles into profound symbols of memory, identity, and power.
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