Analysis of Academy of Natural Philosophy

Okay, let's dive into an analysis of the Academy of Natural Philosophy from Dishonored, covering its in-game role, comparison to real-world academies, themes, development, and connections to real natural philosophy.

1. In-Game Role

The Academy of Natural Philosophy in Dishonored is a central institution in Dunwall that focuses on scientific research and innovation. Its members, who are scientists and inventors, are dedicated to understanding and harnessing the natural world through experimentation and technology. The Academy is responsible for many of the technological advancements seen in Dunwall, such as the city's advanced whale oil-based technology. However, it is shown to be somewhat morally flexible, as some members are willing to engage in unethical experiments in the name of progress.

2. Comparison to Real-World Academies

Dishonored's Academy shares similarities with historical scientific societies like the Royal Society in London or the French Academy of Sciences. These real-world institutions were founded to promote scientific inquiry and collaboration. Similarities: * Focus on Scientific Research: Both the fictional Academy and real societies aim to advance knowledge in various scientific fields. * Collaboration: They facilitate the exchange of ideas and findings among scientists. * Innovation: Both are sources of technological and scientific advancements. Differences: * Moral Ambiguity: The Dishonored Academy has a darker side. * Setting: The real-world academies didn't take place in a steampunk setting.

3. Themes and Ideas

The Academy represents several key themes in Dishonored: * The double-edged sword of scientific advancement. * The ethical responsibilities of scientists. * The conflict between progress and morality. * The dangers of unchecked ambition.

4. Development History

Within the Dishonored game series, the Academy's development reflects the game's overall design: * World-Building: The Academy is an integral part of Dunwall's steampunk setting, contributing to the city's unique identity. * Narrative Device: The Academy and its members are often involved in the game's plot, driving the story forward and providing context for the player's actions. * Visual Design: The Academy's architecture and technology reflect the game's blend of Victorian and futuristic elements.

5. Connections to Real Natural Philosophy

The Academy's name and focus directly connect to the historical concept of natural philosophy. Connections: * Emphasis on Observation and Experimentation: both the Academy and natural philosophers rely on these methods to understand the world. * Broad Scope of Inquiry: The Academy's research spans multiple disciplines. * Belief in Understanding Nature: In the game, like in real natural philosophy, there's an inherent belief that the world can be understood and controlled through scientific means.

 

 

Based on the lore and characters presented in the Dishonored games, here are the most prominent figures associated with the Academy:

  • Anton Sokolov: One of the most influential inventors and scientists in Dun wall. His work includes advancements in medicine, mechanics, and weapons technology. Sokolov's inventions often play a significant role in the game's plot.
  • Pierro Joplin: Another notable inventor and scientist, known for creating masks for the rich. He seeks to protect his inventions from those who would use them nefariously.

These characters are central to the Academy's role in the game, driving both technological advancement and the narrative's exploration of science, ethics, and power.

 

 

 

 

 

 

 

Comments

Popular posts from this blog

THE OUTSIDER AND THE RAT PLAGUE: CATALYST, OBSERVER, OR CAUSE?

The Outsider and Paintings in the Dishonored Series

THE OUTSIDER AND THE ELITE: POWER, WEALTH, AND VOID CONNECTIONS